Stories by Tag: Indie Games

Unity picks Midwest 90: Rapid City for the G-STAR 2026 Indie Showcase

Unity picks Midwest 90: Rapid City for the G-STAR 2026 Indie Showcase

Press Release  •  27 Oct 2026 20:15

Early Access on Steam November 10. Then we open a mini-diner in Busan.

Watch the trailer | Wishlist on Steam | Press kit

Bangkok, Thailand (October 27, 2026) | Unity has picked Midwest 90: Rapid City by Hidden Chest Studios as one of 30 indie games for its Indie Showcase at G-STAR 2026 in Busan, South Korea. Published by Rising Tide, the game opens in Early Access on Steam on November 10, 2026.

Rapid City, South Dakota, 2034. The New Great Depression gutted the town, now there are monsters, and you run a roadside diner where they're both the threat and the supply chain.

Find us in Busan

We're building a small Midwest 90 diner in the Unity Zone where you can sit down and play. Press and creators can book time with the team at justin@risingtidepublishing.com.

Where: Unity Zone, BEXCO Exhibition Center 2 (BTC Hall), BusanWhen: November 19 to 22, 10:00 to 18:00

On the menu November 10

Endless Mode, from day one Prologue and Chapter 1 Monster recipes, daily specials Dish traits and Missourite (side effects vary) Hire the crew (slapping optional) Bear traps and barricades, $10 to $150 A shotgun, for emergencies

Coming up

A surprise drop on December 31, Chapter 2 free on January 28, and the full release in March 2027, free for everyone in Early Access.

"I've had an absolute whale of a time."Orbital Potato, YouTube

Review keys on request. Stream and monetize it anywhere, no need to ask.

About Hidden Chest Studios

Hidden Chest Studios is a Malaysian developer crafting thoughtful, system-driven games, championing ethical employment and helping put the Malaysian games industry on the global stage. hiddenchest.studio

About Rising Tide

We champion games with sincerity. Based in Thailand, bringing Southeast Asia's finest indie games to the world. linktr.ee/risingtidepublishing

Press contact

Justin PaulsenRising Tide Publishingjustin@risingtidepublishing.com

SquadX, makers of fighting game Muay Thai Xtreme, bring live bouts to Gamescom Asia

SquadX, makers of fighting game Muay Thai Xtreme, bring live bouts to Gamescom Asia

Press Release  •  26 Oct 2026 18:27

Seven live bouts, Muay Thai legends and in-house gameplay for visitors

Live Muay Thai at Gamescom Asia: seven fights in the ring at the Rising Tide Publishing booth, stand L2 in the Entertainment Area, Bangkok, October 30 to November 1, with real Muay Thai legends appearing STRYK Creators Tournament: Creators from the Thailand, Canada, and the US will battle in Muay Thai Xtreme, streamed live to and from Gamescom (depending on competitor location), for a 5,000 USD prize pool Oct 31 Play Muay Thai Xtreme Starting November 6: press and content creators can claim one of 500 spots in the next alpha playtest of MTX on Steam

BANGKOK, October 26, 2026 | SquadX and Rising Tide Publishing, the developer and publisher of Muay Thai Xtreme (MTX), the first multiplayer fighting game built around Thailand’s national sport, will bring the real thing to Gamescom Asia x Thailand Game Show 2026.

Seven live Muay Thai fights will take place in a real ring at the Rising Tide Publishing booth, stand L2 in the Entertainment Area of the Queen Sirikit National Convention Center, from October 30 to November 1, alongside eight MTX demo stations. Press and content creators who can’t make it to Bangkok for the live spectacle and on-site gameplay can experience MTX themselves in the upcoming alpha playtest on Steam starting November 6.

Muay Thai legends Dieselnoi Chor Thanasukarn, a former Lumpinee Stadium lightweight champion known as the “Sky Piercing Knee,” and Pudpadnoi Worawut, a three-division Lumpinee champion known as “The Golden Leg,” are among 16 guest fighters and legends visiting the booth. They are joined by Sitthichai Sitsongpeenong, the former GLORY lightweight world champion, with other appearances to be announced during the show.

Visitors and media are encouraged to stop by and watch the fights, meet Muay Thai legends, and play MTX themselves. Journalists and creators who want to plan their visit around a bout or the STRYK finals can contact Justin Paulsen at justin@risingtidepublishing.com.

“SquadX built MTX around a sport that Thailand lives and breathes,” notes Justin, founder of Rising Tide Publishing. “We want Gamescom Asia visitors to see the real thing in the ring, right next to the game. Then we want them to join our playtest and help us make it even better. SQUADX is an amazing team. Small, focused, and intensely committed to perfecting their craft.”

STRYK Creators Tournament Finals

The STRYK Creators Tournament finals, an MTX tournament between content creators from Thailand, the US and Canada, wrap up on Saturday, October 31, with rounds streamed to the Rising Tide booth’s massive screens.

The tournament has a $5,000 USD prize pool. First place takes $2,500, second place takes $1,250, third place takes $750, and fourth place takes $500.

You can check out both the North America and Thai brackets below:

Alpha playtest on November 6

The next MTX alpha playtest kicks off November 6. Press and content creators are encouraged to sign up here. Seats will be limited in the first round.

Want to learn the basics of MTX? Watch the 8-minute gameplay walkthrough below:

 

Muay Thai Xtreme can be wishlisted on Steam and will make its debut in early Q2 2027.

About Muay Thai Xtreme

Muay Thai Xtreme (MTX) is the first multiplayer Muay Thai fighting game from independent Thai studio SquadX, built around the art and traditions of Thailand's national sport. It is published by Rising Tide Publishing, and scheduled for release Q2 2027. 

About Rising Tide Publishing

We champion games with sincerity, and developers with a peculiar and singular vision. Based in Thailand, bringing Southeast Asia's finest indie experiences to the world. 

About SquadX

SQUADX was born from the shared passion of gamers who turned their love for gaming and design into reality. Dreams are wings, but the business model makes us fly.

Media contact

Dustin Hucks, Rising Tide Publishing dustin@risingtidepublishing.com

Press kit: MTX Gamescom Asia 2026 Press Kit

 

The End of... The End of Ember! Playtest closes December 6

The End of... The End of Ember! Playtest closes December 6

Press Release  •  26 Oct 2026 17:00

Wishlist on Steam | Watch the trailer | Press kit

Playtest. The end of the playtest, celebrating right through Steam Scream V.

BANGKOK, Thailand, October 27, 2026 - Bad Plan Studios and Rising Tide today announced the End of Ember playtest closes on December 6, 2026, and Ember is celebrating right through Steam Scream V Fest, October 26 to November 2.

Bad Plan Studios has taken the chainsaw to the old build. From the gory remains, the team is sewing together what will be Ember's Final Form!

Which is to say that the current End of Ember playtest closes on December 6, 2026. It's time to say farewell to the old playtest, the old build and the old ways. Doors must close for others to open.

Last call for the old build

The playtest is free on Steam for Windows PC. Jump in during Scream Fest and you have until December 6 to fight through Hell with the current build before it's gone for good.

Obviously, follow us for more professional professionalisms, future builds and explosive announcements. Such as the new demo coming out in Q1... ahem. Can't speak around this gag.

Watch the trailer

How it plays

Ember is sent to Hell by mistake on her birthday. Her ally is Abe, a talking chainsaw-gun powered by hatred. Clear rooms of demons, collect teeth to spend at the shop, and use hatred to turn Abe into other weapons. Cursed items upgrade your guns and bombs before the next boss fight.

Twin-stick combat through rooms of demons and traps. Weapon mutation: spend hatred at a Mutator to change Abe's weapon form. Cursed items that upgrade guns and bombs. Teeth to spend on weapons, bombs and items. Grotesque bosses and graphic cartoon gore.

Stream it, record it, monetize it

You may stream, record and monetize End of Ember gameplay on any platform. The press kit and Creator Kit assets are yours to use in coverage, thumbnails, videos, streams and overlays. No advance permission needed. No embargo.

Wishlist End of Ember on Steam and follow Bad Plan Studios and Rising Tide for updates.

About End of Ember

Super cute, super gory, and totally unhinged: End of Ember is a horror-inspired twin-stick roguelite that will make you spew chunks of happiness all over your dad. Ember fights through Hell with Abe, a talking chainsaw-gun powered by hatred, and cursed items that modify her guns and bombs. The game is coming to Windows PC on Steam. The full-game release date is to be announced.

About Bad Plan Studios

Bad Plan Studios is Daniel McGuiness, Chad Habel and a ragtag bunch of technical wizards. They love horror films and chips. Follow them at Bad Plan Studios.

About Rising Tide

We champion games with sincerity. Developers with a peculiar and singular vision. Follow Rising Tide.

Press contact

Justin Paulsen, Rising Tidejustin@risingtidepublishing.com

Press kit: End of Ember press kit

Burning Sword: Death Sun enters Steam Early Access on November 17

Burning Sword: Death Sun enters Steam Early Access on November 17

Press Release  •  20 Oct 2026 13:00

Nomadic Games' wuxia hack-and-slash arrives with five handcrafted stages, five bosses, two secret bosses and new stages, bosses, and worldbuilding dropping every eight weeks until launch.

Bangkok, Thailand (October 20, 2026) | Today, Nomadic Games and Rising Tide Publishing announced that Burning Sword: Death Sun, the wuxia hack and slash made in Bangkok, launches into Early Access on Steam on November 17, 2026.

Early Access opens with five distinct, handcrafted stages on Zhang Yixian's road to Gao Tianqi, five bosses to beat and two secret bosses for the players who go looking.

The free demo released on September 30 stays up through launch, and we've listened carefully to player feedback. Every stage is linear and built by hand, with no procedural or randomized layouts, and every one is packed with secrets to find and upgrades to unlock. It's a bespoke action adventure, designed with replayability in mind.

You play Zhang Yixian, leader of the Crimson Dust Demon Sect, back from the edge of death with one name left on his list: Gao Tianqi, master of the Death Sun poison and the most powerful man in the martial world. Every master standing between them has to be cut down first.

Watch the trailer:YouTube | Steam | Download

What's in Early Access

Five stages: distinct, handcrafted and packed with secrets. Five main bosses and two secret bosses: see if you can find them… Replayability: secrets, upgrades and unlocks that make every run worth another. The Burning Sword: land hits, fill the Power Gauge, Ignite, and every strike hits harder. Quick Shot: a ranged attack with three ammo types to swap on the fly. Qi Drain: take Qi from enemies marked with red meridian lines. Three skills in hand: carry three and switch between them mid-combo. Charms: found only in the stages. Pick a passive three times to keep it. Skill branches: beat a boss and a new branch opens. Revive: unlockable, and it costs one equipped skill. Arena Mode: endless, arcade-style combat built around score.

"Combat is the heart of Burning Sword. We want players to feel that moment when a fight that once seemed impossible finally clicks, and they realize they're the ones who got better. It was the team's infinite patience and the thousands and thousands of players and their feedback that sharpened that experience to a fine edge."Nook, Founder, Nomadic Games

After November 17

The full game runs five chapters across twelve handcrafted stages, with nine named bosses including Gao Tianqi, two secret bosses and many elite minibosses between them, all being polished now. Early Access opens the road, and more stages, bosses and skills arrive through regular updates, each with a devlog on Steam. A roadmap follows once Early Access is live, with new chapters being dropped every eight weeks packed with new stages, bosses, narrative progress, skill variety, arena challenges, and more. Gameplay refinement and tweaks weekly (possibly daily sometimes, when we're on fire).

From the press

"The combat itself is just great." ChaosDTV

"It's satisfying, it's flashy, it's cool." GJX Gaming Arcade

"La acción es sobresaliente." José A. Mateo Albuerne, 3DJuegos

Early review copies are available on request: Request an Early Review Copy

A full press kit is available here.

About Burning Sword: Death Sun

Burning Sword: Death Sun is a wuxia hack and slash built in Unreal Engine 5 by Nomadic Games in Bangkok. The martial sects have carved up the kingdom and the masters kill anyone in their way. It's a revenge story told through swordplay, palm strikes and Qi, and the blade catches fire once you earn it.

About Nomadic Games

Nomadic Games is an independent studio in Bangkok, founded in 2020 to put gameplay at the core of every adventure. The word "nomadic" felt like freedom to the team, and that freedom is the point: follow their own path and make something unique. With Burning Sword: Death Sun, they're out to build a top-tier martial arts game with deep, distinct systems. Find Nomadic Games at linktr.ee/burningsword

About Rising Tide

We champion games with sincerity. Developers with a peculiar and singular vision. Based in Thailand, bringing Southeast Asia's finest indie experiences to the world. Find Rising Tide at linktr.ee/risingtidepublishing.

PRESS CONTACT

Justin PaulsenRising Tide Publishingjustin@risingtidepublishing.com

Sous Raccoon 1.0 is out now, and Chef still hasn't fired the raccoon

Sous Raccoon 1.0 is out now, and Chef still hasn't fired the raccoon

Press Release  •  01 Oct 2026 16:00

Get it on Steam | Game overview | Press kit | Discord

BANGKOK, Thailand, October 1, 2026 - Novice Flow and Rising Tide Publishing today released Sous Raccoon 1.0 on Steam. The adorably hardcore cooking roguelite is out of Early Access with Endless Mode, a final boss, a brand new bar with three minigames, 13 new skins and online co-op for up to four raccoons.

You're Elmo, a raccoon thief turned sous chef, working for a Chef with a very short fuse. Cook the orders, serve the customers and keep the monsters off them long enough to finish the shift. Drop the ball and Chef fires you. Every run changes the restaurant, the upgrades and the kind of chaos walking through the door.

Sous Raccoon 1.0 is out now on Steam for $14.99.

Get Sous Raccoon on Steam

What's new in 1.0

Endless Mode: keep the restaurant open for as long as you can take it. Every day brings more customers and more monsters. When the run ends you get a score summary and a spot on the Steam Leaderboards, so you can settle who really runs the better kitchen. The final boss: kept under wraps the whole way through Early Access. It's waiting at Stage 4. That's all we're saying. The bar: a new bar in the Lobby with three minigames, solo or in co-op. Mix Food, Tower Stack and Barrel Blast each have their own leaderboard and save your best. 13 new skins: 21 in total, and some of them only unlock through Steam Achievements. Your own room: buy furniture and swap styles and colors, with a preview before you spend. In co-op every raccoon keeps their own room. A new soundtrack: music for every stage that shifts with the mood in the restaurant, from easy service all the way to the moment Chef loses it. Controller and co-op polish: menus on the D-pad or stick, Steam On-Screen Keyboard support, a new co-op tutorial and a long list of fixes from Early Access players.

Online co-op

Online co-op takes up to four raccoons into the same kitchen. Split the cooking, split the fighting, and argue about whose fault it was when the customers got eaten.

About the game

Sous Raccoon is an adorably hardcore cooking roguelite set across four restaurant worlds, each with its own enemies, hazards and kitchen layout. Earn upgrades and abilities between shifts, build a run that can handle the next rush, and prove to Chef that hiring a raccoon wasn't a terrible mistake.

Press quotes

"There is a surprisingly enjoyable little game hiding underneath all the shouting."James Luff, LadiesGamers

"Sous Raccoon looks ready to turn ordinary dinner service into complete mayhem."Deepak Chongtham, COGconnected

Review keys and interviews with the team are available on request.

About Novice Flow

Novice Flow is a team of eight students in Bangkok who came together to build the kind of game they'd love to play themselves. Sous Raccoon is the game they always dreamed of making.

About Rising Tide Publishing

We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com

Press contact: Justin Paulsen, justin@risingtidepublishing.com

Burning Sword: Death Sun drops its new demo on Steam

Burning Sword: Death Sun drops its new demo on Steam

Press Release  •  30 Sep 2026 16:30

Play the demo | Overview | Press kit

BANGKOK, Thailand, September 30, 2026 - Nomadic Games and Rising Tide Publishing today released a brand new demo for Burning Sword: Death Sun, the wuxia hack and slash made in Bangkok. It's free on Steam right now.

This demo is recut from the ground up to put the sword in your hand fast and emphsize combat, feel, and replayability of the fast, precise swordplay inspired by classic wuxia film.

This new demo brings light roguelite elements to the gameplay, allowing players to lean into different playstyles on each attempt without disrupting the difficulty, skill, and core combat mechanics that define the game.

You play Zhang Yixian, leader of the Crimson Dust Demon Sect, back from the edge of death with one name left on his list: Gao Tianqi, master of the Death Sun poison and the most powerful man in the martial world. Every master standing between them has to be cut down first.

Play the demo on Steam

Combat

The Burning Sword: build it up, release it, and every strike hits harder. The whole fight turns on it. Qi: power your skills and fire Qi blasts at range. Run dry and it starts eating your health. Qi Drain: a forbidden technique that steals life and Qi from your enemies. Rebound: launch objects in the arena into your enemies to open them up. Qinggong: run up walls and float through the air to reach places ordinary people can't. Skill tree: unlock combos and heavy techniques, some fueled by Qi. Masters who show no mercy: boss duels against the martial world's best, from chain fighters to masked assassins.

About the game

The martial sects have carved up the kingdom and the masters kill anyone in their way. Burning Sword: Death Sun is a revenge story told through swordplay, palm strikes and Qi, and the blade catches fire once you earn it. Built in Unreal Engine 5 by a 25-person team in Bangkok.

Review builds and interviews with the team are available on request.

Quotes from the previous demo

"This game is so stylish."MakeItLook EZ, YouTube

"From what I can see, this is a more fast-paced game than your typical Souls-like games."John Papadopoulos, DSOGaming

"The combat itself is just great."ChaosDTV, YouTube

Development update

The tide is rising in Bangkok this week. Parts of the city are flooding and a few of the Nomadic team pushed the final demo build with water in their homes, but they ain't stopping the schedule. Here are some photos from the crew.

About Nomadic Games

Nomadic Games is an independent studio in Bangkok, founded in 2020 to put gameplay at the core of every adventure. With Burning Sword: Death Sun, the team is out to build a top-tier martial arts game, with deep, distinct systems. nomadic-games.com

About Rising Tide Publishing

We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com

Press contact: Justin Paulsen, justin@risingtidepublishing.com

MIDWEST 90: RAPID CITY OPENS IN EARLY ACCESS NOVEMBER 10

MIDWEST 90: RAPID CITY OPENS IN EARLY ACCESS NOVEMBER 10

Press Release  •  30 Sep 2026 14:00

Watch the trailer | Wishlist on Steam | Press kit

BANGKOK, Thailand, September 30, 2026 - Hidden Chest Studios and Rising Tide Publishing today announced Midwest 90: Rapid City opens in Early Access on Steam on November 10, 2026, and there's a brand new Early Access release trailer to go with it.

Run a highway diner in a monster apocalypse, cook what crawls out of the dark, and keep the lights on as long as you can in Endless Mode. The story gets served one chapter at a time until the full release in March 2027.

Watch the trailer

How Early Access works

November 10: Early Access drops with a deep, complex, and complete Endless Mode, where players can dive deep into the complex simulation, tower defense, and diner management gameplay elements. Players also get the opening Prologue and Chapter 1 of the story. December 31: Tons of new content. Customized Endless Mode options and scenarios. A new monster (maybe 2), and a few surprises. January 28: Chapter 2 drops in full, which is a huge amount of narrative content and where most of the twists and turns in the story happen. Anyone who bought Early Access gets it as a free update. March 2027: full release with the final chapter, including branching outcomes based on the decisions you make from a gameplay perspective. At this point 1.0 drops as well, and all Early Access players get all updates free.

About the game

Rapid City, South Dakota, in the year 2034 yet strangely reminiscent of the 1990s. Some places never do change, eh? The New Great Depression already gutted the town, and now there are monsters. You run a small roadside diner where the monsters are both the threat and the supply chain.

Between shifts, a consequence-driven story with a cast of strange regulars asks how much of the city you're willing to spend to stay in business. Those who fight monsters risk becoming one.

Features

A restaurant sim with real steaks... err, stakes: menus, staff, research and upgrades in the middle of an apocalypse Trap it, harvest it, cook it: every monster is an ingredient, every ingredient is a recipe (Tower) defend your diner against monster waves Endless Mode: a deep, replayable management sandbox with difficulty options and progression A story told chapter by chapter, where your choices shape the fate of Rapid City A 90s isometric look inspired by early Fallout, in an eerie orange-and-red glow

"I'm a big fan, I've enjoyed the absolute heck of this game. This has been really really good. I've had an absolute whale of a time."Orbital Potato, YouTube

Review keys and interviews with the team are available on request.

About Hidden Chest Studios

Hidden Chest Studios is a Malaysian game developer dedicated to crafting thoughtful, system-driven experiences that balance creativity and technical design. The team is driven by a mission to build meaningful games while championing ethical employment practices and helping elevate the Malaysian games industry on a global stage.

Learn more about Hidden Chest Studios by following them on LinkedIn and YouTube, and by visiting their website at hiddenchest.studio.

About Rising Tide Publishing

We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com

Press contact: Justin Paulsen, justin@risingtidepublishing.com

EARTH ATLANTIS ABYSS ANNOUNCED: A SHOOT 'EM UP ROGUELIKE FROM THE BOTTOM OF THE SEA

EARTH ATLANTIS ABYSS ANNOUNCED: A SHOOT 'EM UP ROGUELIKE FROM THE BOTTOM OF THE SEA

Press Release  •  28 Sep 2026 15:00

Pixel Perfex and Eccentrix Studios just announced Earth Atlantis Abyss, a shoot 'em up roguelike set in the flooded world of the Earth Atlantis series. Rising Tide Publishing is bringing it to PC on Steam, with launch planned for Q1 2027.

Build your sub piece by piece, ration your light, and dive through seven layers of a drowned world.

Watch the trailer

About the game

You play as Pypher, a seventeen-year-old captain who takes her grandfather's old submarine down into the abyss to find out what happened to him. Three years ago he dove to the same spot and never came back. Hero, rebel, traitor: everyone tells a different story. The only way to learn the truth is to keep going down.

The abyss has seven layers and each one is darker than the last. Light is a resource. The sub's spotlight is how you see what's coming, and every layer asks you to trade a little more safety for answers. Every layer ends in a boss fight, eight bosses in all, built in the bullet-hell style the series is known for.

Between fights, the game turns into a packing puzzle. Weapons, engines, drones and hull modules come in different shapes and all of them fit onto one small grid inside your ship. Merge matching parts to level them up, fuse two different weapons into a hybrid with a Dwarf Star torn from a boss, and keep an eye on heat and power so your guns don't jam mid-fight. No two runs build the same ship.

Features:

A shoot 'em up roguelike set in the Earth Atlantis universe Seven layers of the abyss and eight bosses Grid-based ship building: place, merge and fuse weapons, engines, drones and hull modules Light as a resource: the deeper you go, the less you see Co-op, local shared-screen and online A story that unfolds as you dive: each layer uncovers more of what happened to Pypher's grandfather Detailed pixel art and a dark, deep-sea atmosphere

"This is a collaboration between two really talented studios. Pixel Perfex has a deep, beautifully aesthetic, and carefully-crafted franchise universe. Eccentrix integrates intense, claustrophobic, and deep gameplay mechanics with remarkable build variety and replayability. I should be objectively working when I playtest the game, but instead I just want another run for the fun of it." said Justin Paulsen, Founder of Rising Tide Publishing.

Links:

Steam page Announcement trailer Press kit (trailer, GIFs, screenshots, key art, logos)

Review keys and interviews with the team are available on request.

About Pixel Perfex

Pixel Perfex is an independent game studio in Bangkok, Thailand, and the team behind the Earth Atlantis series. Pixel Perfex prizes small indie projects that deliver perfect bug-free builds. Old school in all the right ways. pixel-perfex.com

About Eccentrix Studios

Eccentrix is a new entry in the indie gaming scene, with three original IPs currently in development. Founded by a team passionate about creating games, we aim to build experiences that players can truly connect with and return to again and again.

We believe great games come from bold and unusual design choices. Our mission is to create fun, addictive, and deeply engaging gameplay experiences that respect players' time while keeping them excited for what comes next.

About Rising Tide Publishing

We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com