Stories by Tag: Trailer

Unity picks Midwest 90: Rapid City for the G-STAR 2026 Indie Showcase

Unity picks Midwest 90: Rapid City for the G-STAR 2026 Indie Showcase

Press Release  •  27 Oct 2026 20:15

Early Access on Steam November 10. Then we open a mini-diner in Busan.

Watch the trailer | Wishlist on Steam | Press kit

Bangkok, Thailand (October 27, 2026) | Unity has picked Midwest 90: Rapid City by Hidden Chest Studios as one of 30 indie games for its Indie Showcase at G-STAR 2026 in Busan, South Korea. Published by Rising Tide, the game opens in Early Access on Steam on November 10, 2026.

Rapid City, South Dakota, 2034. The New Great Depression gutted the town, now there are monsters, and you run a roadside diner where they're both the threat and the supply chain.

Find us in Busan

We're building a small Midwest 90 diner in the Unity Zone where you can sit down and play. Press and creators can book time with the team at justin@risingtidepublishing.com.

Where: Unity Zone, BEXCO Exhibition Center 2 (BTC Hall), BusanWhen: November 19 to 22, 10:00 to 18:00

On the menu November 10

Endless Mode, from day one Prologue and Chapter 1 Monster recipes, daily specials Dish traits and Missourite (side effects vary) Hire the crew (slapping optional) Bear traps and barricades, $10 to $150 A shotgun, for emergencies

Coming up

A surprise drop on December 31, Chapter 2 free on January 28, and the full release in March 2027, free for everyone in Early Access.

"I've had an absolute whale of a time."Orbital Potato, YouTube

Review keys on request. Stream and monetize it anywhere, no need to ask.

About Hidden Chest Studios

Hidden Chest Studios is a Malaysian developer crafting thoughtful, system-driven games, championing ethical employment and helping put the Malaysian games industry on the global stage. hiddenchest.studio

About Rising Tide

We champion games with sincerity. Based in Thailand, bringing Southeast Asia's finest indie games to the world. linktr.ee/risingtidepublishing

Press contact

Justin PaulsenRising Tide Publishingjustin@risingtidepublishing.com

The End of... The End of Ember! Playtest closes December 6

The End of... The End of Ember! Playtest closes December 6

Press Release  •  26 Oct 2026 17:00

Wishlist on Steam | Watch the trailer | Press kit

Playtest. The end of the playtest, celebrating right through Steam Scream V.

BANGKOK, Thailand, October 27, 2026 - Bad Plan Studios and Rising Tide today announced the End of Ember playtest closes on December 6, 2026, and Ember is celebrating right through Steam Scream V Fest, October 26 to November 2.

Bad Plan Studios has taken the chainsaw to the old build. From the gory remains, the team is sewing together what will be Ember's Final Form!

Which is to say that the current End of Ember playtest closes on December 6, 2026. It's time to say farewell to the old playtest, the old build and the old ways. Doors must close for others to open.

Last call for the old build

The playtest is free on Steam for Windows PC. Jump in during Scream Fest and you have until December 6 to fight through Hell with the current build before it's gone for good.

Obviously, follow us for more professional professionalisms, future builds and explosive announcements. Such as the new demo coming out in Q1... ahem. Can't speak around this gag.

Watch the trailer

How it plays

Ember is sent to Hell by mistake on her birthday. Her ally is Abe, a talking chainsaw-gun powered by hatred. Clear rooms of demons, collect teeth to spend at the shop, and use hatred to turn Abe into other weapons. Cursed items upgrade your guns and bombs before the next boss fight.

Twin-stick combat through rooms of demons and traps. Weapon mutation: spend hatred at a Mutator to change Abe's weapon form. Cursed items that upgrade guns and bombs. Teeth to spend on weapons, bombs and items. Grotesque bosses and graphic cartoon gore.

Stream it, record it, monetize it

You may stream, record and monetize End of Ember gameplay on any platform. The press kit and Creator Kit assets are yours to use in coverage, thumbnails, videos, streams and overlays. No advance permission needed. No embargo.

Wishlist End of Ember on Steam and follow Bad Plan Studios and Rising Tide for updates.

About End of Ember

Super cute, super gory, and totally unhinged: End of Ember is a horror-inspired twin-stick roguelite that will make you spew chunks of happiness all over your dad. Ember fights through Hell with Abe, a talking chainsaw-gun powered by hatred, and cursed items that modify her guns and bombs. The game is coming to Windows PC on Steam. The full-game release date is to be announced.

About Bad Plan Studios

Bad Plan Studios is Daniel McGuiness, Chad Habel and a ragtag bunch of technical wizards. They love horror films and chips. Follow them at Bad Plan Studios.

About Rising Tide

We champion games with sincerity. Developers with a peculiar and singular vision. Follow Rising Tide.

Press contact

Justin Paulsen, Rising Tidejustin@risingtidepublishing.com

Press kit: End of Ember press kit

MIDWEST 90: RAPID CITY OPENS IN EARLY ACCESS NOVEMBER 10

MIDWEST 90: RAPID CITY OPENS IN EARLY ACCESS NOVEMBER 10

Press Release  •  30 Sep 2026 14:00

Watch the trailer | Wishlist on Steam | Press kit

BANGKOK, Thailand, September 30, 2026 - Hidden Chest Studios and Rising Tide Publishing today announced Midwest 90: Rapid City opens in Early Access on Steam on November 10, 2026, and there's a brand new Early Access release trailer to go with it.

Run a highway diner in a monster apocalypse, cook what crawls out of the dark, and keep the lights on as long as you can in Endless Mode. The story gets served one chapter at a time until the full release in March 2027.

Watch the trailer

How Early Access works

November 10: Early Access drops with a deep, complex, and complete Endless Mode, where players can dive deep into the complex simulation, tower defense, and diner management gameplay elements. Players also get the opening Prologue and Chapter 1 of the story. December 31: Tons of new content. Customized Endless Mode options and scenarios. A new monster (maybe 2), and a few surprises. January 28: Chapter 2 drops in full, which is a huge amount of narrative content and where most of the twists and turns in the story happen. Anyone who bought Early Access gets it as a free update. March 2027: full release with the final chapter, including branching outcomes based on the decisions you make from a gameplay perspective. At this point 1.0 drops as well, and all Early Access players get all updates free.

About the game

Rapid City, South Dakota, in the year 2034 yet strangely reminiscent of the 1990s. Some places never do change, eh? The New Great Depression already gutted the town, and now there are monsters. You run a small roadside diner where the monsters are both the threat and the supply chain.

Between shifts, a consequence-driven story with a cast of strange regulars asks how much of the city you're willing to spend to stay in business. Those who fight monsters risk becoming one.

Features

A restaurant sim with real steaks... err, stakes: menus, staff, research and upgrades in the middle of an apocalypse Trap it, harvest it, cook it: every monster is an ingredient, every ingredient is a recipe (Tower) defend your diner against monster waves Endless Mode: a deep, replayable management sandbox with difficulty options and progression A story told chapter by chapter, where your choices shape the fate of Rapid City A 90s isometric look inspired by early Fallout, in an eerie orange-and-red glow

"I'm a big fan, I've enjoyed the absolute heck of this game. This has been really really good. I've had an absolute whale of a time."Orbital Potato, YouTube

Review keys and interviews with the team are available on request.

About Hidden Chest Studios

Hidden Chest Studios is a Malaysian game developer dedicated to crafting thoughtful, system-driven experiences that balance creativity and technical design. The team is driven by a mission to build meaningful games while championing ethical employment practices and helping elevate the Malaysian games industry on a global stage.

Learn more about Hidden Chest Studios by following them on LinkedIn and YouTube, and by visiting their website at hiddenchest.studio.

About Rising Tide Publishing

We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com

Press contact: Justin Paulsen, justin@risingtidepublishing.com

EARTH ATLANTIS ABYSS ANNOUNCED: A SHOOT 'EM UP ROGUELIKE FROM THE BOTTOM OF THE SEA

EARTH ATLANTIS ABYSS ANNOUNCED: A SHOOT 'EM UP ROGUELIKE FROM THE BOTTOM OF THE SEA

Press Release  •  28 Sep 2026 15:00

Pixel Perfex and Eccentrix Studios just announced Earth Atlantis Abyss, a shoot 'em up roguelike set in the flooded world of the Earth Atlantis series. Rising Tide Publishing is bringing it to PC on Steam, with launch planned for Q1 2027.

Build your sub piece by piece, ration your light, and dive through seven layers of a drowned world.

Watch the trailer

About the game

You play as Pypher, a seventeen-year-old captain who takes her grandfather's old submarine down into the abyss to find out what happened to him. Three years ago he dove to the same spot and never came back. Hero, rebel, traitor: everyone tells a different story. The only way to learn the truth is to keep going down.

The abyss has seven layers and each one is darker than the last. Light is a resource. The sub's spotlight is how you see what's coming, and every layer asks you to trade a little more safety for answers. Every layer ends in a boss fight, eight bosses in all, built in the bullet-hell style the series is known for.

Between fights, the game turns into a packing puzzle. Weapons, engines, drones and hull modules come in different shapes and all of them fit onto one small grid inside your ship. Merge matching parts to level them up, fuse two different weapons into a hybrid with a Dwarf Star torn from a boss, and keep an eye on heat and power so your guns don't jam mid-fight. No two runs build the same ship.

Features:

A shoot 'em up roguelike set in the Earth Atlantis universe Seven layers of the abyss and eight bosses Grid-based ship building: place, merge and fuse weapons, engines, drones and hull modules Light as a resource: the deeper you go, the less you see Co-op, local shared-screen and online A story that unfolds as you dive: each layer uncovers more of what happened to Pypher's grandfather Detailed pixel art and a dark, deep-sea atmosphere

"This is a collaboration between two really talented studios. Pixel Perfex has a deep, beautifully aesthetic, and carefully-crafted franchise universe. Eccentrix integrates intense, claustrophobic, and deep gameplay mechanics with remarkable build variety and replayability. I should be objectively working when I playtest the game, but instead I just want another run for the fun of it." said Justin Paulsen, Founder of Rising Tide Publishing.

Links:

Steam page Announcement trailer Press kit (trailer, GIFs, screenshots, key art, logos)

Review keys and interviews with the team are available on request.

About Pixel Perfex

Pixel Perfex is an independent game studio in Bangkok, Thailand, and the team behind the Earth Atlantis series. Pixel Perfex prizes small indie projects that deliver perfect bug-free builds. Old school in all the right ways. pixel-perfex.com

About Eccentrix Studios

Eccentrix is a new entry in the indie gaming scene, with three original IPs currently in development. Founded by a team passionate about creating games, we aim to build experiences that players can truly connect with and return to again and again.

We believe great games come from bold and unusual design choices. Our mission is to create fun, addictive, and deeply engaging gameplay experiences that respect players' time while keeping them excited for what comes next.

About Rising Tide Publishing

We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com