Press Release • 26 Oct 2026 17:00
Wishlist on Steam | Watch the trailer | Press kit
Playtest. The end of the playtest, celebrating right through Steam Scream V.
BANGKOK, Thailand, October 27, 2026 - Bad Plan Studios and Rising Tide today announced the End of Ember playtest closes on December 6, 2026, and Ember is celebrating right through Steam Scream V Fest, October 26 to November 2.
Bad Plan Studios has taken the chainsaw to the old build. From the gory remains, the team is sewing together what will be Ember's Final Form!
Which is to say that the current End of Ember playtest closes on December 6, 2026. It's time to say farewell to the old playtest, the old build and the old ways. Doors must close for others to open.
Last call for the old build
The playtest is free on Steam for Windows PC. Jump in during Scream Fest and you have until December 6 to fight through Hell with the current build before it's gone for good.
Obviously, follow us for more professional professionalisms, future builds and explosive announcements. Such as the new demo coming out in Q1... ahem. Can't speak around this gag.
Watch the trailer
How it plays
Ember is sent to Hell by mistake on her birthday. Her ally is Abe, a talking chainsaw-gun powered by hatred. Clear rooms of demons, collect teeth to spend at the shop, and use hatred to turn Abe into other weapons. Cursed items upgrade your guns and bombs before the next boss fight.
Twin-stick combat through rooms of demons and traps. Weapon mutation: spend hatred at a Mutator to change Abe's weapon form. Cursed items that upgrade guns and bombs. Teeth to spend on weapons, bombs and items. Grotesque bosses and graphic cartoon gore.Stream it, record it, monetize it
You may stream, record and monetize End of Ember gameplay on any platform. The press kit and Creator Kit assets are yours to use in coverage, thumbnails, videos, streams and overlays. No advance permission needed. No embargo.
Wishlist End of Ember on Steam and follow Bad Plan Studios and Rising Tide for updates.
About End of Ember
Super cute, super gory, and totally unhinged: End of Ember is a horror-inspired twin-stick roguelite that will make you spew chunks of happiness all over your dad. Ember fights through Hell with Abe, a talking chainsaw-gun powered by hatred, and cursed items that modify her guns and bombs. The game is coming to Windows PC on Steam. The full-game release date is to be announced.
About Bad Plan Studios
Bad Plan Studios is Daniel McGuiness, Chad Habel and a ragtag bunch of technical wizards. They love horror films and chips. Follow them at Bad Plan Studios.
About Rising Tide
We champion games with sincerity. Developers with a peculiar and singular vision. Follow Rising Tide.
Press contact
Justin Paulsen, Rising Tidejustin@risingtidepublishing.com
Press kit: End of Ember press kit
Press Release • 20 Oct 2026 13:00
Nomadic Games' wuxia hack-and-slash arrives with five handcrafted stages, five bosses, two secret bosses and new stages, bosses, and worldbuilding dropping every eight weeks until launch.
Bangkok, Thailand (October 20, 2026) | Today, Nomadic Games and Rising Tide Publishing announced that Burning Sword: Death Sun, the wuxia hack and slash made in Bangkok, launches into Early Access on Steam on November 17, 2026.
Early Access opens with five distinct, handcrafted stages on Zhang Yixian's road to Gao Tianqi, five bosses to beat and two secret bosses for the players who go looking.
The free demo released on September 30 stays up through launch, and we've listened carefully to player feedback. Every stage is linear and built by hand, with no procedural or randomized layouts, and every one is packed with secrets to find and upgrades to unlock. It's a bespoke action adventure, designed with replayability in mind.
You play Zhang Yixian, leader of the Crimson Dust Demon Sect, back from the edge of death with one name left on his list: Gao Tianqi, master of the Death Sun poison and the most powerful man in the martial world. Every master standing between them has to be cut down first.
Watch the trailer:YouTube | Steam | Download
What's in Early Access
Five stages: distinct, handcrafted and packed with secrets. Five main bosses and two secret bosses: see if you can find them… Replayability: secrets, upgrades and unlocks that make every run worth another. The Burning Sword: land hits, fill the Power Gauge, Ignite, and every strike hits harder. Quick Shot: a ranged attack with three ammo types to swap on the fly. Qi Drain: take Qi from enemies marked with red meridian lines. Three skills in hand: carry three and switch between them mid-combo. Charms: found only in the stages. Pick a passive three times to keep it. Skill branches: beat a boss and a new branch opens. Revive: unlockable, and it costs one equipped skill. Arena Mode: endless, arcade-style combat built around score."Combat is the heart of Burning Sword. We want players to feel that moment when a fight that once seemed impossible finally clicks, and they realize they're the ones who got better. It was the team's infinite patience and the thousands and thousands of players and their feedback that sharpened that experience to a fine edge."Nook, Founder, Nomadic Games
After November 17
The full game runs five chapters across twelve handcrafted stages, with nine named bosses including Gao Tianqi, two secret bosses and many elite minibosses between them, all being polished now. Early Access opens the road, and more stages, bosses and skills arrive through regular updates, each with a devlog on Steam. A roadmap follows once Early Access is live, with new chapters being dropped every eight weeks packed with new stages, bosses, narrative progress, skill variety, arena challenges, and more. Gameplay refinement and tweaks weekly (possibly daily sometimes, when we're on fire).
From the press
"The combat itself is just great." ChaosDTV
"It's satisfying, it's flashy, it's cool." GJX Gaming Arcade
"La acción es sobresaliente." José A. Mateo Albuerne, 3DJuegos
Early review copies are available on request: Request an Early Review Copy
A full press kit is available here.
About Burning Sword: Death Sun
Burning Sword: Death Sun is a wuxia hack and slash built in Unreal Engine 5 by Nomadic Games in Bangkok. The martial sects have carved up the kingdom and the masters kill anyone in their way. It's a revenge story told through swordplay, palm strikes and Qi, and the blade catches fire once you earn it.
About Nomadic Games
Nomadic Games is an independent studio in Bangkok, founded in 2020 to put gameplay at the core of every adventure. The word "nomadic" felt like freedom to the team, and that freedom is the point: follow their own path and make something unique. With Burning Sword: Death Sun, they're out to build a top-tier martial arts game with deep, distinct systems. Find Nomadic Games at linktr.ee/burningsword
About Rising Tide
We champion games with sincerity. Developers with a peculiar and singular vision. Based in Thailand, bringing Southeast Asia's finest indie experiences to the world. Find Rising Tide at linktr.ee/risingtidepublishing.
PRESS CONTACT
Justin PaulsenRising Tide Publishingjustin@risingtidepublishing.com
Press Release • 30 Sep 2026 16:30
Play the demo | Overview | Press kit
BANGKOK, Thailand, September 30, 2026 - Nomadic Games and Rising Tide Publishing today released a brand new demo for Burning Sword: Death Sun, the wuxia hack and slash made in Bangkok. It's free on Steam right now.
This demo is recut from the ground up to put the sword in your hand fast and emphsize combat, feel, and replayability of the fast, precise swordplay inspired by classic wuxia film.
This new demo brings light roguelite elements to the gameplay, allowing players to lean into different playstyles on each attempt without disrupting the difficulty, skill, and core combat mechanics that define the game.
You play Zhang Yixian, leader of the Crimson Dust Demon Sect, back from the edge of death with one name left on his list: Gao Tianqi, master of the Death Sun poison and the most powerful man in the martial world. Every master standing between them has to be cut down first.
Play the demo on Steam
Combat
The Burning Sword: build it up, release it, and every strike hits harder. The whole fight turns on it. Qi: power your skills and fire Qi blasts at range. Run dry and it starts eating your health. Qi Drain: a forbidden technique that steals life and Qi from your enemies. Rebound: launch objects in the arena into your enemies to open them up. Qinggong: run up walls and float through the air to reach places ordinary people can't. Skill tree: unlock combos and heavy techniques, some fueled by Qi. Masters who show no mercy: boss duels against the martial world's best, from chain fighters to masked assassins.About the game
The martial sects have carved up the kingdom and the masters kill anyone in their way. Burning Sword: Death Sun is a revenge story told through swordplay, palm strikes and Qi, and the blade catches fire once you earn it. Built in Unreal Engine 5 by a 25-person team in Bangkok.
Review builds and interviews with the team are available on request.
Quotes from the previous demo
"This game is so stylish."MakeItLook EZ, YouTube
"From what I can see, this is a more fast-paced game than your typical Souls-like games."John Papadopoulos, DSOGaming
"The combat itself is just great."ChaosDTV, YouTube
Development update
The tide is rising in Bangkok this week. Parts of the city are flooding and a few of the Nomadic team pushed the final demo build with water in their homes, but they ain't stopping the schedule. Here are some photos from the crew.
About Nomadic Games
Nomadic Games is an independent studio in Bangkok, founded in 2020 to put gameplay at the core of every adventure. With Burning Sword: Death Sun, the team is out to build a top-tier martial arts game, with deep, distinct systems. nomadic-games.com
About Rising Tide Publishing
We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com
Press contact: Justin Paulsen, justin@risingtidepublishing.com
Press Release • 28 Sep 2026 15:00
Pixel Perfex and Eccentrix Studios just announced Earth Atlantis Abyss, a shoot 'em up roguelike set in the flooded world of the Earth Atlantis series. Rising Tide Publishing is bringing it to PC on Steam, with launch planned for Q1 2027.
Build your sub piece by piece, ration your light, and dive through seven layers of a drowned world.
Watch the trailer
About the game
You play as Pypher, a seventeen-year-old captain who takes her grandfather's old submarine down into the abyss to find out what happened to him. Three years ago he dove to the same spot and never came back. Hero, rebel, traitor: everyone tells a different story. The only way to learn the truth is to keep going down.
The abyss has seven layers and each one is darker than the last. Light is a resource. The sub's spotlight is how you see what's coming, and every layer asks you to trade a little more safety for answers. Every layer ends in a boss fight, eight bosses in all, built in the bullet-hell style the series is known for.
Between fights, the game turns into a packing puzzle. Weapons, engines, drones and hull modules come in different shapes and all of them fit onto one small grid inside your ship. Merge matching parts to level them up, fuse two different weapons into a hybrid with a Dwarf Star torn from a boss, and keep an eye on heat and power so your guns don't jam mid-fight. No two runs build the same ship.
Features:
A shoot 'em up roguelike set in the Earth Atlantis universe Seven layers of the abyss and eight bosses Grid-based ship building: place, merge and fuse weapons, engines, drones and hull modules Light as a resource: the deeper you go, the less you see Co-op, local shared-screen and online A story that unfolds as you dive: each layer uncovers more of what happened to Pypher's grandfather Detailed pixel art and a dark, deep-sea atmosphere"This is a collaboration between two really talented studios. Pixel Perfex has a deep, beautifully aesthetic, and carefully-crafted franchise universe. Eccentrix integrates intense, claustrophobic, and deep gameplay mechanics with remarkable build variety and replayability. I should be objectively working when I playtest the game, but instead I just want another run for the fun of it." said Justin Paulsen, Founder of Rising Tide Publishing.
Links:
Steam page Announcement trailer Press kit (trailer, GIFs, screenshots, key art, logos)Review keys and interviews with the team are available on request.
About Pixel Perfex
Pixel Perfex is an independent game studio in Bangkok, Thailand, and the team behind the Earth Atlantis series. Pixel Perfex prizes small indie projects that deliver perfect bug-free builds. Old school in all the right ways. pixel-perfex.com
About Eccentrix Studios
Eccentrix is a new entry in the indie gaming scene, with three original IPs currently in development. Founded by a team passionate about creating games, we aim to build experiences that players can truly connect with and return to again and again.
We believe great games come from bold and unusual design choices. Our mission is to create fun, addictive, and deeply engaging gameplay experiences that respect players' time while keeping them excited for what comes next.
About Rising Tide Publishing
We champion games with sincerity. Developers with a peculiar and singular vision. risingtidepublishing.com